I had been giving it some thought for a while and I’ve made a final decision: I’m done with Second Life. Even though I met a few cool people and had the chance to be creative in ways that I hadn’t before, the negatives outweighed the positives.
To keep it simple, there was too much nonsense, too much bickering, and too much immaturity. It was basically just a pixelated version of real-life.
Tuesday, July 28, 2009
Sunday, July 19, 2009
Virtual Worlds: Real-World Laws?
How much value to place on your Second Life experience? If it’s like many SL users, it’s probably a lot. And that could be the very reason that some people are pushing to have more real-life laws brought into Second Life even though SL isn’t a tangible world. Because the number of virtual world users is increasing—Second Life or any other—the “importance” of these worlds as being community meeting places is growing. That might mean more laws, even if they don’t make any sense in a virtual world.
In the new issue of Scientific American, Michael Tennesen takes a look at how the possibility for tangible-world (RL) laws making their way into the pixelated-world (SL) is increasing.
Tennesen offers these as examples of how some people have put value on their virtual-world experiences and how they’ve entered the legal world:
- In 1993—before the Internet was what it is today—a text-based community called LamdaMOO had a situation in which a user hijacked other uses’ accounts and then wrote that they “describe[d] violent, explicit acts.”¹
- In 2005, Qiu Chengwei from China stabbed Zhu Caoyuan to death because Caoyuan sold Chengwei’s virtual sword from the game Legend of Mir 3 without Chengwei’s permission. (Chengwei received a life sentence in a real-world prison.)²
- In 2007, a Belgian prosecutor asked Belgian police to log into Second Life to investigate a “virtual rape.”³
1.) Avatars aren’t real people—they’re pixels on a screen. If you see a pixelated cock, it’s not a real cock; if you see a pixelated vagina, it’s not a real vagina. They’re images on a screen.Fortunately, and probably much to the chagrin of people like the aforementioned “Robbie,” United States law tends to shy from dealing with pretend crimes. Other nations, however, do prosecute. Tennesen mentions in his article that South Korean courts view virtual property as real-life property. That, in turn, increases the odds that their real-life laws will cover in a virtual world, no matter the “crime.”
2.) “Rape” in SL—since it was mentioned specifically in relation to Second Life—is consensual. No one forces an avatar onto a rape pose-ball. If someone wants you to get on a rape pose-ball and you don’t want to, you don’t have to. If that other person is annoying you about it, you have the ability to mute them. If they annoy you in other ways, or if they bother you in other ways, you can file an abuse report.
Yes, there will always be morons in this world who attempt to equate everything with everything else. On the Virtually Blind site on this topic, for instance, a reader named “Robbie” actually has the nerve to equate consensual “virtual rape” with nonconsensual real-world date-rape. He uses a lot of big words (e.g., “embodied consciousness”) hoping that his ludicrous analogy will carry water, but in the end one fact remains: you can’t polish a turd.
3.) You can’t collect “evidence” for virtual crimes unless we’re talking machinima or screenshots. If a “virtual rape” occurs, you have no DNA; you have no bruising. So then, what do you have? Pictures of a pixelated character and maybe a chat history? Is that what would be taken into the courtroom to “prove” the charge? How silly would that be?
4.) If a crime is committed in a virtual world that has a direct relationship to real-life situation, that crime is already covered under real-life laws. For example, if a person hacks another person’s account to steal their money, it’s a real-life crime in at least two areas: hacking laws and theft (because Linden dollars can be converted to real-life money).
Because of this, these illegalities can happen in both the real-world and virtual world. Moreover, no consent has been given by the victim.
5.) Finally, let’s consider the precedent that would be set if we criminalized virtual rape in our real-world courts: We’d have to begin locking up every person who has ever played any game in which they’ve “killed” a person or committed a crime of any sort. Given that I was addicted to Grand Theft Auto III when it came out for the PlayStation 2, and given that I “killed” hundreds of people, stole hundreds of cars, and even blew up a cargo freighter (several times), I’d be looking at a real-life life sentence in prison. Many other gamers would, too.
I guess that this means I need to register all the cars that I have in my inventory and have them inspected, otherwise people like Robbie will be calling all the SL “police” to have me cited.
Tuesday, July 14, 2009
Fall 2009 Issue of "Second Culture"
The Fall 2009 issue of Second Culture is now available online via Issue.com.
In this issue, I take a look at the world of BBW avatars, child avatars, and the role of freebies in the SL economy.
I also ask the question of why so many nude beaches have visitors who aren’t nude, why some club owners have poor attitudes and huge egos, and I review the sad case of Congressman Mark Kirk.
I conclude by taking a look at the so-called “police” forces that are found in Second Life. They have no real rule-enforcement ability unless given them by land owners and they’re not officially recognized by Linden Labs. In some cases, they’ve even threatened rule-abiding residents.
Wednesday, July 1, 2009
Teen Grid to Merge with the Adult Grid?
This rumor has been floating around for months, but the following piece of information recently appeared on a blog post from Linden Labs:
— If you haven’t yet noticed, the industrious people on the Teen Grid have sent an entire region across the age gap for our amusement. The Region is named (appropriately) SL6B Teen. It has appended itself to the side of the main event, and can be reached by a causeway from SL6B Polaris. It’s a lovely piece of work, and the Teens are undoubtedly the Future of Virtual Worlds. Come see how they are going to knock you off your pedestal, gramps.If the two grids do merge (since the teens are the future of SL), I for one might not be sticking around much. Legally speaking, the rules of the grid will have to change. You can’t have anything above a PG rating if you’re going to allow minors and adults to mix.
I’ve read that some merchants are looking forward to the idea of having more teen consumers (read: frivolous spenders) come into the grid, but I’m not sure if they’re considering the possible number of adults who would leave simply because they could no longer be adults.
And I’m not talking about X-rated stuff, either. I’m talking about excessive censorship all the way down to watching what we say, when we say it, and to whom we say it. Consider that in movies, certain obscenities are listed as different ratings. For instance, use the F-word once in a movie and you can get a PG-13 rating; use it twice and you then have to make the movie rated-R. If you want a PG grid for everyone, you can't use that word anywhere, anytime.
I, for one, won’t feel like going to a club and knowing that the only thing I can discuss is math homework and Hannah Montana.
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